Updated September 16, 2026
A Roblox duck-hunting simulator by Billion Duck Hunters: equip a weapon, prepare a dog, shoot ducks, sell at the Freezer, upgrade, and fight night bosses for Feathers.
Start on our codes page. As of September 16, 2026 we list SORRY, ALIENS, TROPHIES, and DUCKS as verify-in-game only.
Open the Codes/Gift UI after spawn, paste exactly, redeem once per account, then confirm Feathers.
Stores retrieved ducks and converts them to Cash when you sell. It is the daytime economy hub.
Night boss performance currency for Feather-gated unlocks — separate from Freezer Cash.
Retrieves defeated ducks so you can keep shooting. Upgrade speed, capacity, and dexterity when collection lags kill rate.
Daytime is hunting and Cash. Night brings Boss Duck pressure; clearing it advances the day and grants Feathers.
As of August 2026 community research, no confirmed prestige/rebirth. Progression is day-based and linear — re-check after major patches.
There is no stable public named SKU tier list. Prefer roles: push damage on rifle/auto early, then rate or heavy kits for night. See our S–D role tiers.
Yes. Free to play on Roblox and labeled Beta on the official page.
Many are invented. We refuse fake gun/dog SKUs and stick to class/role language you can verify in-lobby.
Enter shots-to-kill, shot time, reload, magazine, collection efficiency, and Cash per duck for a heuristic ducks/min and Cash/min estimate.
No. It is a Roblox-only experience (place 100293509865504). Steam results for similar duck titles are unrelated — do not buy the wrong game.
No — it is a common search alias for Catch 1 Billion Ducks on Roblox. This FAQ and the rest of the wiki cover that same title.
Use class/role guidance (starter rifle or auto + active dog), Freezer Cash into damage then dog, and night Feathers into rate-friendly kits. Full day-by-day plan → best starter loadout.