Companion progression

Catch 1 Billion Ducks Dog Guide — Speed, Capacity, Dexterity

Catch 1 Billion Ducks dog guide icon

Your dog converts kills into Freezer inventory. This guide covers S–D progression bands, how to match fetch speed to weapon fire rate, and when dexterity beats raw capacity.

Community video (not affiliated)

Dog tiers (starter → late)

S

Late companion

High speed + capacity (+ dexterity under boss pressure). Required when auto/heavy kits dump ducks faster than a mid dog can ferry.

A

Mid companion after damage pivot

Buy once normals are near two shots. This is where Freezer Cash spikes.

B

Starter with light speed

Fine for calm flocks; fails when you empty magazines rapidly.

C

Capacity-stacked but slow

Big loads, long walks — daytime clock still burns.

D

Neglected dog

Weapon-only players create corpse carpets and miss sells.

Starter vs mid vs late dog goals

Band Primary stat Synergy weapon role Failure mode
Starter Basic speed Rifle / slow auto Fine until you mag-dump
Mid Speed + capacity Upgraded auto Capacity-only builds still late to Freezer
Late Speed + capacity + dexterity High rate / heavy Boss chips cancel slow pickups
Deep pages: dog upgrades for Cash spend order inside the companion tree; dog dexterity for contested retrieves.

Progression & bottleneck matching

Measure the bottleneck

If kills are slow, weapon first. If kills are fast and ducks idle, dog first.

Match weapon speed

Every fire-rate upgrade secretly demands a dog upgrade. Use the calculator’s collection efficiency slider to simulate.

Split Cash spends

Alternate damage ticks with speed/capacity so neither system hard-caps the Freezer loop.

Add dexterity for chaos

Aggressive ducks and boss chips interrupt slow pickups — see dexterity.