Your dog converts kills into Freezer inventory. This guide covers S–D progression bands, how to match fetch speed to weapon fire rate, and when dexterity beats raw capacity.
Community video (not affiliated)
High speed + capacity (+ dexterity under boss pressure). Required when auto/heavy kits dump ducks faster than a mid dog can ferry.
Buy once normals are near two shots. This is where Freezer Cash spikes.
Fine for calm flocks; fails when you empty magazines rapidly.
Big loads, long walks — daytime clock still burns.
Weapon-only players create corpse carpets and miss sells.
| Band | Primary stat | Synergy weapon role | Failure mode |
|---|---|---|---|
| Starter | Basic speed | Rifle / slow auto | Fine until you mag-dump |
| Mid | Speed + capacity | Upgraded auto | Capacity-only builds still late to Freezer |
| Late | Speed + capacity + dexterity | High rate / heavy | Boss chips cancel slow pickups |
If kills are slow, weapon first. If kills are fast and ducks idle, dog first.
Every fire-rate upgrade secretly demands a dog upgrade. Use the calculator’s collection efficiency slider to simulate.
Alternate damage ticks with speed/capacity so neither system hard-caps the Freezer loop.
Aggressive ducks and boss chips interrupt slow pickups — see dexterity.